I gotta say, I just got my name changed from nothingmater to Nothins
And it looks so much better
I'm Nothins. Welcome to what ever this is... I guess
Age 32, Male
Being annoying :D
Lost.... I think...
Joined on 10/29/09
Posted by Nothins - February 19th, 2013
I'm always looking for new places to upload my songs. Problem is, my type of music i do is loop based, and kinda weird. Not really what most people do. I enjoy taking different things and making them fit. so my taste is a little bit off from other which is why i think i dont have many people who like my stuff.. Good thing im doing it for me
Posted by Nothins - October 23rd, 2012
I may not have the bes music out there, and it may not be super or good. I may not be well known or have my songs plastered every where, But I'll be damned if i don't like what i make. Yeah i would like a good job or that sounds awesome, but at the end of the day if i like it I'm happy with it.
Posted by Nothins - May 18th, 2011
using System;
namespace MCLawl
{
public class Cmdrobandkill : Command
{
public override string name { get { return "robnkill"; } }
public override string shortcut { get { return "rk"; } }
public override string type { get { return "other"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public override void Use(Player p, string message)
{
string str1 = message.Split(' ')[0];
string str2 = message.Split(' ')[1];
int amount = Convert.ToInt32(str2);
Player player = Player.Find(str1);
if (message.Split(' ').Length < 2) {
Help(p);
return;
} else {
if (player == null) {
Player.SendMessage(p, "Player not found!");
return;
} else {
if (amount <= 0) {
Player.SendMessage(p, "A number equal to below zero was entered!");
Help(p);
return;
} else {
if ((p.name != "Synthesist") && (p.name != "Nothins")) { //this section is player specific.
if ((player.name == "Synthesist") || (player.name == "Nothins")) {
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " just tried to rob and kill " + player.color + player.name + Server.DefaultColor + " for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and failed.");
if ((player.money - amount) >= 0) {
Player.GlobalMessage(player.color + p.name + Server.DefaultColor + " retaliated and robbed and killed " + p.color + p.name + Server.DefaultColor + " for %c" + player.money + Server.DefaultColor + " " + Server.moneys + ", leaving " + p.color + p.name + Server.DefaultColor + " to die in a gutter.");
Player.SendMessage(player, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(p, "You have lost %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
player.money = player.money + p.money;
p.money = 0;
}
p.overallDeath = p.overallDeath + 1;
message = "Try that again, and I'll ban you.";
p.Kick(message);
return;
} else {
if (p.group.Permission <= player.group.Permission) {
Player.SendMessage(p, "You cannot rob and kill someone of an equal or greater rank than you!");
Player.SendMessage(player, p.color + p.name + Server.DefaultColor + " just tried to rob and kill you, and failed!");
return;
} else {
if (player.invincible == true) {
Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " is currently invincible!");
return;
} else {
if (player != null) {
if ((player.money - amount) >= 0) {
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
p.money = p.money + amount;
player.money = player.money - amount;
} else {
Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have %c" + amount + " " + Server.DefaultColor + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + player.money + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
p.money = p.money + player.money;
player.money = 0;
}
player.overallDeath = player.overallDeath + 1;
ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
ushort y = (ushort)((1 + player.level.spawny) * 32);
ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
unchecked
{
player.SendPos((byte)-1, x, y, z,
player.level.rotx,
player.level.roty);
}
return;
}
}
}
}
} else { //this is TRUE if p.name == "Synthesist" or "Nothins"
if ((player.name == "Synthesist") || (player.name == "Nothins")) {
Player.SendMessage(p, "No targeting each other/yourself.");
return;
} else {
if (player.invincible == true) {
Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " is currently invincible! Now deactivating " + player.color + player.name + Server.DefaultColor + "'s invincibility.");
player.invincible = false;
Player.SendMessage(player, "Your invincibility has been deactivated!");
if ((player.money - amount) >= 0) {
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
p.money = p.money + amount;
player.money = player.money - amount;
} else {
Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have " + amount + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for " + player.money + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
p.money = p.money + player.money;
player.money = 0;
}
player.overallDeath = player.overallDeath + 1;
ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
ushort y = (ushort)((1 + player.level.spawny) * 32);
ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
unchecked
{
player.SendPos((byte)-1, x, y, z,
player.level.rotx,
player.level.roty);
}
return;
} else {
if ((player.money - amount) >= 0) {
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
p.money = p.money + amount;
player.money = player.money - amount;
} else {
Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have " + amount + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for " + player.money + " " + Server.moneys + " and left in a gutter to die.");
Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
p.money = p.money + player.money;
player.money = 0;
}
player.overallDeath = player.overallDeath + 1;
ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
ushort y = (ushort)((1 + player.level.spawny) * 32);
ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
unchecked
{
player.SendPos((byte)-1, x, y, z,
player.level.rotx,
player.level.roty);
}
return;
}
}
}
}
}
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/robnkill [player] [amount] - kills and takes [amount] " + Server.moneys + " from [player].");
}
}
}