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Nothins
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    I'm Nothins. Welcome to what ever this is... I guess

    Nothins @Nothins

    Age 32, Male

    Being annoying :D

    Lost.... I think...

    Joined on 10/29/09

    Level:
    9
    Exp Points:
    806 / 900
    Exp Rank:
    85,997
    Vote Power:
    5.13 votes
    Rank:
    Town Watch
    Global Rank:
    50,659
    Blams:
    36
    Saves:
    130
    B/P Bonus:
    2%
    Whistle:
    Normal
    Medals:
    321

    Nothins's News

    Posted by Nothins - February 19th, 2013


    I gotta say, I just got my name changed from nothingmater to Nothins
    And it looks so much better


    Posted by Nothins - February 19th, 2013


    I'm always looking for new places to upload my songs. Problem is, my type of music i do is loop based, and kinda weird. Not really what most people do. I enjoy taking different things and making them fit. so my taste is a little bit off from other which is why i think i dont have many people who like my stuff.. Good thing im doing it for me


    Posted by Nothins - February 18th, 2013


    Apparently I am back to making shit music. fun fun


    Posted by Nothins - October 23rd, 2012


    I may not have the bes music out there, and it may not be super or good. I may not be well known or have my songs plastered every where, But I'll be damned if i don't like what i make. Yeah i would like a good job or that sounds awesome, but at the end of the day if i like it I'm happy with it.


    Posted by Nothins - August 1st, 2012


    when i get my desktop back. more music more cinema 4d pratice and maybe something else which i do not know of yet. but we shall see


    Posted by Nothins - January 14th, 2012


    go me :D and now im seeing if i fixed the bad rendering issue


    Posted by Nothins - August 6th, 2011


    i has and im trying to use


    Posted by Nothins - May 19th, 2011


    i need to learn java :\
    and also flash. if any one has some tips or pointers, i be glad to know


    Posted by Nothins - May 18th, 2011


    mostly because i find my self laughign at people doing stupid things or saying stupid things when there talking about super basic computer stuff


    Posted by Nothins - May 18th, 2011


    using System;
    namespace MCLawl
    {
    public class Cmdrobandkill : Command
    {
    public override string name { get { return "robnkill"; } }
    public override string shortcut { get { return "rk"; } }
    public override string type { get { return "other"; } }
    public override bool museumUsable { get { return true; } }
    public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
    public override void Use(Player p, string message)
    {
    string str1 = message.Split(' ')[0];
    string str2 = message.Split(' ')[1];
    int amount = Convert.ToInt32(str2);
    Player player = Player.Find(str1);
    if (message.Split(' ').Length < 2) {
    Help(p);
    return;
    } else {
    if (player == null) {
    Player.SendMessage(p, "Player not found!");
    return;
    } else {
    if (amount <= 0) {
    Player.SendMessage(p, "A number equal to below zero was entered!");
    Help(p);
    return;
    } else {
    if ((p.name != "Synthesist") && (p.name != "Nothins")) { //this section is player specific.
    if ((player.name == "Synthesist") || (player.name == "Nothins")) {
    Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " just tried to rob and kill " + player.color + player.name + Server.DefaultColor + " for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and failed.");
    if ((player.money - amount) >= 0) {
    Player.GlobalMessage(player.color + p.name + Server.DefaultColor + " retaliated and robbed and killed " + p.color + p.name + Server.DefaultColor + " for %c" + player.money + Server.DefaultColor + " " + Server.moneys + ", leaving " + p.color + p.name + Server.DefaultColor + " to die in a gutter.");
    Player.SendMessage(player, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(p, "You have lost %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
    player.money = player.money + p.money;
    p.money = 0;
    }
    p.overallDeath = p.overallDeath + 1;
    message = "Try that again, and I'll ban you.";
    p.Kick(message);
    return;
    } else {
    if (p.group.Permission <= player.group.Permission) {
    Player.SendMessage(p, "You cannot rob and kill someone of an equal or greater rank than you!");
    Player.SendMessage(player, p.color + p.name + Server.DefaultColor + " just tried to rob and kill you, and failed!");
    return;
    } else {
    if (player.invincible == true) {
    Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " is currently invincible!");
    return;
    } else {
    if (player != null) {
    if ((player.money - amount) >= 0) {
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    p.money = p.money + amount;
    player.money = player.money - amount;
    } else {
    Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have %c" + amount + " " + Server.DefaultColor + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + player.money + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
    p.money = p.money + player.money;
    player.money = 0;
    }
    player.overallDeath = player.overallDeath + 1;
    ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
    ushort y = (ushort)((1 + player.level.spawny) * 32);
    ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
    unchecked
    {
    player.SendPos((byte)-1, x, y, z,
    player.level.rotx,
    player.level.roty);
    }
    return;
    }
    }
    }
    }
    } else { //this is TRUE if p.name == "Synthesist" or "Nothins"
    if ((player.name == "Synthesist") || (player.name == "Nothins")) {
    Player.SendMessage(p, "No targeting each other/yourself.");
    return;
    } else {
    if (player.invincible == true) {
    Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " is currently invincible! Now deactivating " + player.color + player.name + Server.DefaultColor + "'s invincibility.");
    player.invincible = false;
    Player.SendMessage(player, "Your invincibility has been deactivated!");
    if ((player.money - amount) >= 0) {
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    p.money = p.money + amount;
    player.money = player.money - amount;
    } else {
    Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have " + amount + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for " + player.money + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
    p.money = p.money + player.money;
    player.money = 0;
    }
    player.overallDeath = player.overallDeath + 1;
    ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
    ushort y = (ushort)((1 + player.level.spawny) * 32);
    ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
    unchecked
    {
    player.SendPos((byte)-1, x, y, z,
    player.level.rotx,
    player.level.roty);
    }
    return;
    } else {
    if ((player.money - amount) >= 0) {
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for %c" + amount + Server.DefaultColor + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost %c" + amount + Server.DefaultColor + " " + Server.moneys + "!");
    p.money = p.money + amount;
    player.money = player.money - amount;
    } else {
    Player.SendMessage(p, player.color + player.name + Server.DefaultColor + " did not have " + amount + " " + Server.moneys + "! Robbing " + player.color + player.name + Server.DefaultColor + " of all the money they have.");
    Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " was robbed for " + player.money + " " + Server.moneys + " and left in a gutter to die.");
    Player.SendMessage(p, "You have gained %c" + player.money + Server.DefaultColor + " " + Server.moneys + "!");
    Player.SendMessage(player, "You have lost all your " + Server.moneys + " (%c" + player.money + Server.DefaultColor + ")!");
    p.money = p.money + player.money;
    player.money = 0;
    }
    player.overallDeath = player.overallDeath + 1;
    ushort x = (ushort)((0.5 + p.level.spawnx) * 32);
    ushort y = (ushort)((1 + player.level.spawny) * 32);
    ushort z = (ushort)((0.5 + player.level.spawnz) * 32);
    unchecked
    {
    player.SendPos((byte)-1, x, y, z,
    player.level.rotx,
    player.level.roty);
    }
    return;
    }
    }
    }
    }
    }
    }
    }
    public override void Help(Player p)
    {
    Player.SendMessage(p, "/robnkill [player] [amount] - kills and takes [amount] " + Server.moneys + " from [player].");
    }
    }
    }